﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace ArtificialIntelligence.CombatComponent
{
    public abstract class Sensor : XNA_2DFramwork.VisualObject
    {
        protected Sensor(Game game) : base(game)
        {

        }       
    }
}
